Set quality of meshes for LOD4 to 5 and then +5 for each next level. Here are suggestion to start without going crazy and that should be quick enough to generate: Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation. Refer to their respective descriptions and explanations. The object and tree LOD generation is the same as the current versions of 圎dit / xLODGen.
Also refer to any modding guide which has a list of relevant mods close to your load order. My main interested is that generations works correctly and without problems for now.Ĭheck out the thread xLODGen Terrain Settings Compare. That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably. However, these tools provide more options and higher resolutions (use the 圆4 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options. These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited). Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems. Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used.
Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe.
Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder.ĭo not generate into any game or any mod manager folders. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. XNVSE is developed by korri123 (Kormákur) and jazzisparis.This is a beta of LODGen/Edit with terrain LOD meshes and textures generation. (ianpatt, behippo, scruggsywuggsy the ferret, and hlp) Stephen Abel, Paul Connelly, and Hugues LE PORS The original NVSE was created and maintained by Ian Patterson, It does so without modifying the executable files on disk, so there are no permanent side effects.įor documentation on how to write scripts utilizing NVSE, see GECK Wiki. New Vegas Script Extender (NVSE) is a modder's resource that expands the scripting capabilities of Fallout: New Vegas. For bug reports and other problems, create a new GitHub issue. Supportįor support, contact us in the xNVSE Discord server. German No Gore, Xbox Gamepass and versions are not supported. XNVSE is compatible with the Steam and GOG versions of the game. Enabling the Steam Community option (enabled by default) will allow you to launch the game via Steam's standard UI. Launch NV via running nvse_loader.exe or, if you have patched the game using FNV 4GB Patcher, FalloutNV.exe.
Do not copy these files to the Data folder or install it with MO2 as with a normal mod. If you see files named FalloutNV.exe and FalloutNVLauncher.exe, this is the correct folder.
For Steam this is usually in your Program Files folder under Steam\steamapps\common\Fallout New Vegas\. DownloadĬhangelogs and all releases are provided in the releases section.
New Vegas Script Extender (xNVSE) expands the engine and scripting capabilities of Fallout New Vegas.